FIREFLY FOREST 
A FIREFLY CATCHING GAME

2018 FALL
INDIVIDUAL PROJECT
PROFESSOR: KELLY RIVERS
PYTHON, LEAP MOTION, ARDUINO

Taking the advantage of leap motion which precisely captured the hand gestures, this game provides a trans-boundary experience for the players to capture the fireflies in an ancient Japanese forest setting. The lantern in the physical world will light up, become brighter and change the rate of blinking speed according to the number of fireflies that been captured by the player. With such awarding system, the game is able to form a feedback loop that promotes the gamer’s movement.